MAX_IN_RATE 100 # network bandwidth limitation, incoming ( useless right now )
MAX_OUT_RATE 100 # per client network bandwidth limitation
DEDICATED_FPS 40 # maximum simulation steps per second the dedicated server will perform
MAX_CLIENTS 8
MAX_PLAYERS_SAME_IP 2
MAX_CLIENTS_SAME_IP_HARD 2
MAX_CLIENTS_SAME_IP_SOFT 2
ALLOW_ENEMIES_SAME_IP 0
ALLOW_ENEMIES_SAME_CLIENT 0
ALLOW_CONTROL_DURING_CHAT 0
ALLOW_IMPOSTERS 0
###
FINISH_TYPE 1
SIZE_FACTOR -7
WALLS_LENGTH 200
CYCLE_WALL_TIME 3
CYCLE_INVULNERABLE_TIME 3
WALLS_STAY_UP_DELAY 2
EXPLOSION_RADIUS 2
############################################################################################
#
# cycle physics
#
############################################################################################
#speed
CYCLE_SPEED 15.0 # basic cycle speed (m/s)
CYCLE_SPEED_MIN .25 # minimal cycle speed as ratio to CYCLE_SPEED
CYCLE_SPEED_DECAY_BELOW 5.0 # rate of cycle speed approaching the value of CYCLE_SPEED from below
CYCLE_SPEED_DECAY_ABOVE .1 # rate of cycle speed approaching the value of CYCLE_SPEED from above
CYCLE_START_SPEED 20.0 # speed at startup
CYCLE_ACCEL 30.0 # wall acceleration multiplicator
CYCLE_ACCEL_SELF 1.0 # multiplicator to CYCLE_ACCEL for your own wall
CYCLE_ACCEL_ENEMY 1.0 # multiplicator to CYCLE_ACCEL for your enemies' walls
CYCLE_ACCEL_RIM 0.0 # multiplicator to CYCLE_ACCEL for the rim walls
CYCLE_ACCEL_SLINGSHOT 1.0 # multiplicator to CYCLE_ACCEL if you're between your wall and another wall
CYCLE_ACCEL_OFFSET 2.0 # acceleration offset. Must be positive or smaller than -CYCLE_WALL_NEAR, otherwise there is a risk of a division by zero.
CYCLE_WALL_NEAR 6.0 # the distance from a wall below which wall-acceleration kicks in
CYCLE_SOUND_SPEED 30.0 # sound speed divisor
CYCLE_BRAKE 0.0 # deceleration by braking (set to zero to disable brakes and to a negative value to turn brakes into a turbo)
CAMERA_SERVER_CUSTOM_TURN_SPEED_180 4
#turning
CYCLE_DELAY .03 # minimum time between turns in seconds. Never enable the topology police if this is set lower than 0.001. Only values bigger than zero are supported.
CYCLE_DELAY_TIMEBASED 1.0 # turn delays will be based on the time since the last turn if this is set to 1 (default) and the distance if this is set to 0. Intermediate values and values out of these bounds are supported as well.
CYCLE_TURN_SPEED_FACTOR .95 # at every turn a cycle's speed is multiplied by this value
# rubber settings
CYCLE_RUBBER 10
CYCLE_PING_RUBBER 4
CYCLE_RUBBER_TIMEBASED 0.0
CYCLE_RUBBER_SPEED 40.0
CYCLE_RUBBER_MINDISTANCE 0.000999987
CYCLE_RUBBER_MINDISTANCE_RATIO 0.000099868
CYCLE_RUBBER_MINDISTANCE_RESERVOIR 0.005
CYCLE_RUBBER_MINDISTANCE_UNPREPARED 0.005
CYCLE_RUBBER_MINDISTANCE_PREPARATION .2
CYCLE_RUBBER_MINADJUST 0.00999999
CYCLE_RUBBER_LEGACY 0
CYCLE_RUBBER_TIME 10.0
CYCLE_RUBBER_DELAY 0.0
CYCLE_RUBBER_DELAY_BONUS .5
CYCLE_RUBBER_WALL_SHRINK 1
#braking
CYCLE_BRAKE_DEPLETE 0.6
CYCLE_BRAKE_REFILL 0.1
############################################################################################
#
# game rules settings
#
############################################################################################
SCORE_WIN 1
SCORE_SUICIDE 0
SCORE_KILL 1
SCORE_DIE 0
SCORE_DEATHZONE 0
LIMIT_SCORE 21
LIMIT_ROUNDS 100
LIMIT_TIME 30
ENEMY_DEAD_PENALTY 0.0 # Penalty on the effective time in seconds if the influence comes from a dead player
ENEMY_CHATBOT_PENALTY 30.0 # Penalty in seconds if the victim is in chatbot state and the influence is just the chatbot evading a wall
ENEMY_CURRENTTIME_INFLUENCE 0.0 # If set to 1, not the build time of the encountered wall, but the current time enters the comparison. Arbitrary blending values are allowed.
ENEMY_SUICIDE_TIMEOUT 10000.0 # If no enemy influence can be found for the last this many seconds, the death counts as a suicide.
COLOR_STRINGS 1 # Generate strings that will be rendered with color effects.
FILTER_COLOR_STRINGS 0 # Filter color codes from all strings coming in over the network.
FILTER_COLOR_NAMES 1 # Filter color codes from player names.
FILTER_COLOR_SERVER_NAMES 0 # Filter color codes from server names in the server browser.
SILENCE_DEAD 0
#spam,voting
PREFIX_SPAM_ENABLE 0
SPAM_MAXLEN 180
VOTING_TIMEOUT 120
VOTING_TIMEOUT_PER_VOTER 15
##
CHATTER_REMOVE_TIME 180 # Time in seconds after which a permanent chatter is removed from the game
IDLE_REMOVE_TIME 0 # Time in seconds after which an inactive player is removed from the game
IDLE_KICK_TIME 0 # Time in seconds after which an inactive player is kicked
##
DOUBLEBIND_TIME -10.0
BUG_COLOR_OVERFLOW 0
# win zone settings
WIN_ZONE_RANDOMNESS 0
WIN_ZONE_DEATHS 1
WIN_ZONE_EXPANSION 100
WIN_ZONE_INITIAL_SIZE 1
WIN_ZONE_MIN_LAST_DEATH 0
WIN_ZONE_MIN_ROUND_TIME 300
SPAWN_POINT_GROUP_SIZE 0
##
RESPAWN_TIME -1
##
##sp
SP_SIZE_FACTOR -2
SP_WALLS_LENGTH 200
SP_WALLS_STAY_UP_DELAY 2
SP_TEAM_BALANCE_WITH_AIS 0
SP_EXPLOSION_RADIUS 2
#map settings
RESOURCE_REPOSITORY_SERVER
184.22.204.4/aa/resource/RESOURCE_REPOSITORY_CLIENT
184.22.204.4/aa/resource/map_file limit/classic/4square-3.aamap.xml