Ninja
Honorary ex-Rx
Posts: 24
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meep
Mar 16, 2013 4:08:50 GMT -5
Post by Ninja on Mar 16, 2013 4:08:50 GMT -5
so i had gotten arma experimental vers 4 but there is a huge clock in the corner and its annoying. how-to-get-rid-of-it?
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kira
Rx.Captain
Rx.Freak
Posts: 154
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meep
Mar 16, 2013 17:03:08 GMT -5
Post by kira on Mar 16, 2013 17:03:08 GMT -5
Modify the cockpit file. Here's mine.
<?xml version="1.0" encoding="ISO-8859-1" standalone="no"?> <!DOCTYPE Resource SYSTEM "AATeam/cockpit-0.3.1-c.dtd">
<Resource type="aacockpit" name="standard" version="0.0.1" author="Anonymous" category=""> <Cockpit version="0.0.1"> <Camview camera="in" view="in"> <Position x="-0.95" y="-0.95" /> <Size height="0.15" width="0.3" /> <Translation x="0.5" y="0" z="0" /> <Rotation value="150" /> <Mirror value="true" /> </Camview>
<Camview camera="in" view="in"> <Position x="0.35" y="-0.95" /> <Size height="0.15" width="0.3" /> <Translation x="-0.5" y="0" z="0" /> <Rotation value="210" /> <Mirror value="true" /> </Camview>
<!-- Example configuration for an old speed meter --> <NeedleGauge camera="^in"> <DataSet> <AtomicData field="source" source="player_speed" /> <AtomicData field="minimum" source="0" /> <AtomicData field="maximum" source="max_speed" /> </DataSet> <Position x="-0.165" y="-0.9" /> <Size height="0.15" width="0.15" /> <ShowCurrent value="true" /> <ShowMaximum value="true" /> <ShowMinimum value="true" /> <Caption location="bottom"> <Text value="Speed" /> </Caption> <Foreground> <Solid> <Color r="1." g="0." b="0." alpha="1." /> </Solid> </Foreground> </NeedleGauge>
<!-- Example configuration for a new rubber meter --> <BarGauge camera="^in"> <DataSet> <AtomicData field="source" source="player_rubber" /> <AtomicData field="minimum" source="0" /> <AtomicData field="maximum" source="cycle_rubber" /> </DataSet> <Position x="-0.55" y="-0.9" /> <Size height="0.05" width="0.15" /> <ShowCurrent value="true" /> <ShowMaximum value="true" /> <ShowMinimum value="true" /> <Caption location="bottom"> <Text value="Rubber" /> </Caption> <Background> <Image> <Graphic author="wrtlprnft" version="1" name="gauge_horizontal" uri="http://wrtlprnft.ath.cx/gauge_horizontal.png" /> </Image> <Solid> <Color r="1." g="1." b="1." alpha=".5" /> </Solid> </Background> <Foreground> <Image> <Graphic author="wrtlprnft" version="1" name="gauge_horizontal_filled" uri="http://wrtlprnft.ath.cx/gauge_horizontal_filled.png" /> </Image> <Gradient orientation="value"> <Color r="0." g="1." b="0." alpha=".9" at="0." /> <Color r="0." g="1." b="0." alpha=".9" at=".3" /> <Color r="1." g="1." b="0." alpha=".9" at=".6" /> <Color r="1." g="0." b="0." alpha=".9" at=".8" /> <Color r="1." g="0." b="0." alpha=".9" at="1." /> </Gradient> </Foreground> <LineColor> <Solid> <Color r="0" g="0" b="0" alpha="0" /> </Solid> </LineColor> </BarGauge> <BarGauge camera="^in"> <DataSet> <AtomicData field="source" source="player_brakes" /> <AtomicData field="minimum" source="0" /> <AtomicData field="maximum" source="1" /> </DataSet> <Position x="0.25" y="-0.9" /> <Size height="0.05" width="0.15" /> <ShowCurrent value="true" /> <ShowMaximum value="true" /> <ShowMinimum value="true" /> <Caption location="bottom"> <Text value="Brakes" /> </Caption> <Background> <Image> <Graphic author="wrtlprnft" version="1" name="gauge_horizontal" uri="http://wrtlprnft.ath.cx/gauge_horizontal.png" /> </Image> <Solid> <Color r="1." g="1." b="1." alpha=".5" /> </Solid> </Background> <Foreground> <Image> <Graphic author="wrtlprnft" version="1" name="gauge_horizontal_filled" uri="http://wrtlprnft.ath.cx/gauge_horizontal_filled.png" /> </Image> <Gradient orientation="value"> <Color r="1." g="0." b="0." alpha=".9" at="0." /> <Color r="1." g="1." b="0." alpha=".9" at=".5" /> <Color r="0." g="1." b="0." alpha=".9" at="1." /> </Gradient> </Foreground> <LineColor> <Solid> <Color r="0" g="0" b="0" alpha="0" /> </Solid> </LineColor> </BarGauge>
<!-- Example configuration for a Enemies: x Mates: y display --> <Label camera="^in"> <DataSet id="enemies"> <AtomicData field="source" source="enemies_alive" /> </DataSet> <DataSet id="friends"> <AtomicData field="source" source="friends_alive" /> </DataSet> <Position x="0.06" y="-0.96" /> <Size height="0.035" width="0.017" /> <!-- Size would be the font size in this case --> <Caption location="off"> <Text value="Player Status" /> </Caption> <Face> <Table> <Row> <Cell><Text value="Enemies:" /></Cell> <Cell><GameData data="enemies" /></Cell> <Cell><Text value="Friends:" /></Cell> <Cell><GameData data="friends" /></Cell> </Row> </Table> </Face> </Label> <Label camera="^in"> <DataSet id="ping"> <AtomicData field="source" source="current_ping" /> </DataSet> <Position x="-0.15" y="-0.96" /> <Size height="0.035" width="0.017" /> <!-- Size would be the font size in this case --> <Caption location="off"> <Text value="Player Status" /> </Caption> <Face> <Table> <Row> <Cell><Text value="Ping:" /></Cell> <Cell><GameData data="ping" /></Cell> </Row> </Table> </Face> </Label> <Label camera="^in"> <DataSet id="number"> <AtomicData source="fastest_speed_round" /> </DataSet> <DataSet id="name"> <AtomicData source="fastest_name_round" /> </DataSet> <Position x="-0.7" y="-0.96" /> <Size height="0.035" width="0.017" /> <!-- Size would be the font size in this case --> <Caption location="off"> <Text value="Fastest" /> </Caption> <Face> <Table> <Row> <Cell><Text value="Fastest:" /></Cell> <Cell><GameData data="name" /></Cell> <Cell><Text value="(" /><GameData data="number" /><Text value=")" /></Cell> </Row> </Table> </Face> </Label> <Label camera="^in"> <DataSet id="myscore"> <AtomicData source="current_score" /> </DataSet> <DataSet id="topscore"> <AtomicData source="top_score" /> </DataSet> <DataSet id="color"> <Conditional field="source" lvalue="current_score" rvalue="top_score" operator="eq"> <IfTrue> <AtomicData source="0xff9d50" /> </IfTrue> <IfFalse> <Conditional lvalue="current_score" rvalue="top_score" operator="gt"> <IfTrue> <AtomicData source="0x11ff11" /> </IfTrue> <IfFalse> <AtomicData source="0x11ffff" /> </IfFalse> </Conditional> </IfFalse> </Conditional> </DataSet> <Position x="-.93" y="-.88" /> <Size height="0.04" width="0.02" /> <!-- Size would be the font size in this case --> <Caption location="top"> <Text value="Scores" /> </Caption> <Face> <Table> <Row> <Cell><GameData data="color" /><Text value="Me:" /></Cell> <Cell><GameData data="color" /><Text value="Top:" /></Cell> </Row> <Row> <Cell><GameData data="color" /><GameData data="myscore" /></Cell> <Cell><GameData data="color" /><GameData data="topscore" /></Cell> </Row> </Table> </Face> </Label> <Label camera="^in" viewport="top"> <DataSet id="hours"> <AtomicData source="current_hours12h" minwidth="2" fill="0" /> </DataSet> <DataSet id="minutes"> <AtomicData source="current_minutes" minwidth="2" fill="0" /> </DataSet> <DataSet id="ampm"> <Conditional field="source" lvalue="current_hours" rvalue="12" operator="le"> <IfTrue> <AtomicData source="AM" /> </IfTrue> <IfFalse> <AtomicData source="PM" /> </IfFalse> </Conditional> </DataSet> <DataSet id="fps"> <AtomicData source="current_framerate" /> </DataSet> <DataSet id="seconds"> <AtomicData source="time_since_start" /> </DataSet> <DataSet id="song"> <AtomicData source="current_song" /> </DataSet> <Position x="0.4" y="0.45" /> <Size height="0.04" width="0.02" /> <Caption location="top"> <Text value="Time/Fps/Timestamp" /> </Caption> <Face> <Table> <Row> <Cell><Text value="Time:" /></Cell> <Cell><GameData data="hours" /><Text value=":" /><GameData data="minutes" /><Text value=" " /><GameData data="ampm" /></Cell> </Row> <Row> <Cell><Text value="Framerate:" /></Cell> <Cell><GameData data="fps" /><Text value=" FPS" /></Cell> </Row> <Row> <Cell><Text value="Running for:" /></Cell> <Cell><GameData data="seconds" /><Text value=" Seconds" /></Cell> </Row> <Row> <Cell><Text value="Music:" /></Cell> <Cell><GameData data="song" /></Cell> </Row> </Table> </Face> </Label> <BarGauge camera="^in" viewport="top"> <DataSet> <AtomicData field="source" source="current_framerate" /> <AtomicData field="minimum" source="0" /> <AtomicData field="maximum" source="100" /> </DataSet> <Position x=".89" y=".38" /> <Size height="0.03" width="0.08" /> <ShowCurrent value="false" /> <ShowMaximum value="false" /> <ShowMinimum value="false" /> <Background> <Image> <Graphic author="wrtlprnft" version="1" name="gauge_horizontal_filled" uri="http://wrtlprnft.ath.cx/gauge_horizontal_filled.png" /> </Image> <Solid> <Color r="1." g="0." b="0." alpha="1." /> </Solid> </Background> <Foreground> <Image> <Graphic author="wrtlprnft" version="1" name="gauge_horizontal_filled" uri="http://wrtlprnft.ath.cx/gauge_horizontal_filled.png" /> </Image> <Solid> <Color r="0." g="1." b="0." alpha="1." /> </Solid> </Foreground> <LineColor> <Solid> <Color r="0" g="0" b="0" alpha="0" /> </Solid> </LineColor> </BarGauge> <Map camera="^in"> <Position x="0.73" y="-0.72" /> <Size height="0.25" width="0.25" /> <Background> <Image scale_x=".075" scale_y=".075" repeat="both"> <Graphic author="wrtlprnft" version="1" name="floor" extension="png" uri="http://wrtlprnft.ath.cx/floor.png" /> </Image> <Solid> <Color r=".5" g="1." b=".5" alpha="1." /> </Solid> </Background> <MapModes toggleKey="1"> <MapMode mode="full" rotation="spawn" /> <MapMode mode="closestZone" rotation="spawn" /> <MapMode mode="cycle" rotation="camera" zoomFactor="3" clipMode="ellipse" /> <MapMode mode="cycle" rotation="cycle" zoomFactor="3" /> <MapMode mode="cycle" rotation="spawn" zoomFactor="4" /> <MapMode mode="full" rotation="fixed" /> </MapModes> </Map> <!-- Lucifer's incam cockpit follows --> <BarGauge camera="in"> <DataSet> <AtomicData field="source" source="player_speed" /> <AtomicData field="minimum" source="0" /> <AtomicData field="maximum" source="80" /> </DataSet> <Position x="0.4" y="-0.4" /> <Size height="0.015" width="0.15" /> <ShowCurrent value="false" /> <ShowMaximum value="false" /> <ShowMinimum value="false" /> <Caption location="top"> <Text value="Speed" /> </Caption> <Background> <Solid> <Color r="0.1" g="0.3" b="0.2" alpha="0.2" /> </Solid> </Background> <Foreground> <Solid> <Color r="1." g="0." b="0." alpha="1." /> </Solid> </Foreground> </BarGauge> <!-- Brakes --> <BarGauge camera="in"> <DataSet> <AtomicData field="source" source="player_brakes" /> <AtomicData field="minimum" source="0" /> <AtomicData field="maximum" source="1" /> </DataSet> <Position x="-0.4" y="-0.4" /> <Size height="0.015" width="0.15" /> <ShowCurrent value="false" /> <ShowMaximum value="false" /> <ShowMinimum value="false" /> <Caption location="top"> <Text value="Brakes" /> </Caption> <Background> <Solid> <Color r="0.1" g="0.3" b="0.2" alpha="0.2" /> </Solid> </Background> <Foreground> <Gradient orientation="horizontal"> <Color r="0.0" g="0.0" b="1.0" alpha="0.7" at="0.0" /> <Color r="1.0" g="0.0" b="0.0" alpha="0.7" at="1.0" /> </Gradient> </Foreground> </BarGauge> <BarGauge camera="in"> <DataSet> <AtomicData field="source" source="player_rubber" /> <AtomicData field="minimum" source="0" /> <AtomicData field="maximum" source="1" /> </DataSet> <Position x="-0.4" y="-0.6" /> <Size height="0.015" width="0.15" /> <ShowCurrent value="false" /> <ShowMaximum value="false" /> <ShowMinimum value="false" /> <Caption location="bottom"> <Text value="Rubber" /> </Caption> <Background> <Solid> <Color r="0.1" g="0.3" b="0.2" alpha="0.2" /> </Solid> </Background> <Foreground> <Gradient orientation="horizontal"> <Color r="0.0" g="0.0" b="1.0" alpha="0.7" at="0.0" /> <Color r="1.0" g="0.0" b="0.0" alpha="0.7" at="1.0" /> </Gradient> </Foreground> </BarGauge>
<!-- Enemies alive --> <Label camera="in"> <DataSet id="enemies"> <AtomicData field="source" source="enemies_alive" /> </DataSet> <DataSet id="friends"> <AtomicData field="source" source="friends_alive" /> </DataSet> <DataSet id="enemiescolor"> <Conditional field="source" lvalue="enemies_alive" rvalue="friends_alive" operator="eq"> <IfTrue> <AtomicData source="0x0000ff" /> </IfTrue> <IfFalse> <Conditional lvalue="enemies_alive" rvalue="friends_alive" operator="gt"> <IfTrue> <AtomicData source="0x00ff66" /> </IfTrue> <IfFalse> <AtomicData source="0xff0000" /> </IfFalse> </Conditional> </IfFalse> </Conditional> </DataSet> <DataSet id="friendscolor"> <Conditional field="source" lvalue="enemies_alive" rvalue="friends_alive" operator="eq"> <IfTrue> <AtomicData source="0x0000ff" /> </IfTrue> <IfFalse> <Conditional lvalue="enemies_alive" rvalue="friends_alive" operator="gt"> <IfTrue> <AtomicData source="0xff0000" /> </IfTrue> <IfFalse> <AtomicData source="0x00ff66" /> </IfFalse> </Conditional> </IfFalse> </Conditional> </DataSet> <Position x="-0.475" y="-0.4" /> <Size height="0.06" width="0.017" /> <!-- Size would be the font size in this case --> <Caption location="off"> <Text value="Player Status" /> </Caption> <Face> <Table> <Row> <Cell><GameData data="enemiescolor" /><Text value="Enemies:" /></Cell> <Cell><GameData data="enemiescolor" /><GameData data="enemies" /></Cell> </Row> <Row> <Cell><GameData data="friendscolor" /><Text value="Friends:" /></Cell> <Cell><GameData data="friendscolor" /><GameData data="friends" /></Cell> </Row> </Table> </Face> </Label> <!-- FPS --> <BarGauge camera="in"> <DataSet> <AtomicData field="source" source="current_framerate" /> <AtomicData field="minimum" source="0" /> <AtomicData field="maximum" source="100" /> </DataSet> <Position x="0" y="0.45" /> <Size height="0.03" width="0.08" /> <ShowCurrent value="true" /> <ShowMaximum value="true" /> <ShowMinimum value="true" /> <Background> <Solid> <Color r="0." g="1." b="0." alpha="1." /> </Solid> </Background> <Foreground> <Solid> <Color r="1." g="0." b="0." alpha="1." /> </Solid> </Foreground> </BarGauge>
<!-- HUD Map (obviously) --> <Map camera="in"> <Position x="0" y="-0.759" /> <Size height="0.24" width="0.24" /> <Background> <Solid> <Color r="1." g="1." b="1." alpha=".2" /> </Solid> </Background> </Map>
</Cockpit> </Resource>
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Ninja
Honorary ex-Rx
Posts: 24
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meep
Mar 16, 2013 18:56:04 GMT -5
Post by Ninja on Mar 16, 2013 18:56:04 GMT -5
howdou modify sry ima kid
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kira
Rx.Captain
Rx.Freak
Posts: 154
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meep
Mar 16, 2013 19:15:12 GMT -5
Post by kira on Mar 16, 2013 19:15:12 GMT -5
Open the help menu, check your directories for the resource dir and go into included/AATeam and modify the cockpit xml file.
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meep
Mar 24, 2013 14:48:27 GMT -5
Post by Internal on Mar 24, 2013 14:48:27 GMT -5
Danq kira that's alot o-o
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Ninja
Honorary ex-Rx
Posts: 24
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meep
Mar 26, 2013 0:57:31 GMT -5
Post by Ninja on Mar 26, 2013 0:57:31 GMT -5
I am lost X-X
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meep
Mar 27, 2013 3:10:47 GMT -5
Post by Vibe on Mar 27, 2013 3:10:47 GMT -5
Kira reads tron like Neo reads the Matrix while the rest of us are lookin at computer screens and shit. You gotta remember half of us are tech retarded.
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