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Post by dukevin on Sept 23, 2010 3:27:46 GMT -5
Have a vague idea of what you might want but no specifics? Put them here 'till they become fleshed them out so you won't forget them.
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Post by dukevin on Sept 23, 2010 3:29:34 GMT -5
#Mario-kart like racing racing but you get an occasional shot (wall bounce), bomb, or zombie-following shot
# a DF with mines: set shot_velocity_mult to 0, mega_shot_dir 10, mega_shot_mult 3
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Post by dukevin on Sept 23, 2010 4:39:10 GMT -5
Something that uses teleporters also all the other neat one's Who discovered
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Post by Who? on Sept 23, 2010 11:39:00 GMT -5
I was playing a little backwards shooting last night and it was a blast, really different (shot_velocity_mult -5).... we should incorporate it somewhere.
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ping
Ex-Rx
Posts: 143
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Post by ping on Sept 23, 2010 22:43:22 GMT -5
a cool labyrinth ctf game that has a few teles throughout it
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Post by Who? on Sept 24, 2010 0:15:48 GMT -5
lol ping, if had that exact idea! Great minds think alike
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Post by dukevin on Sept 24, 2010 0:37:53 GMT -5
lol who, anything with teleport zones
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Post by Who? on Sept 24, 2010 15:35:01 GMT -5
lol, I know, right? I'm a teleport zone fiend....
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Post by dukevin on Sept 25, 2010 20:22:54 GMT -5
- SCORE_HOLE for awarding sacrifice. - SCORE_SURVIVE for player survival and FORTRESS_HELD_SCORE for not losing - zone_transparency might have fun with this one - balls_interact - ball_team_mode
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Post by Vibe on Sept 26, 2010 0:06:17 GMT -5
Fortress_conquered_steal_soul_player
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ping
Ex-Rx
Posts: 143
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Post by ping on Sept 27, 2010 22:03:03 GMT -5
lolz yes who we are two of a knd when it comes to maps although i forget if u r as obsessed with NaNo as i am lulz
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Post by dukevin on Oct 8, 2010 1:24:18 GMT -5
Fresh from the idea reel: *The haunted house -- A room filled with moving deathzones, rubberzones, and zombies that track the player. Various obsticals and pillars in the way as well. Within the house is a win zone moving from place to place. Hit it to win. Map: Room in grid *Dodgeball -- team dodgeball. Room with shooting, and a safe zone to respawn teammates. DZ's separate the two teams and the only way to kill is by shooting shots. *Free throw basketball -- quick mini game this one, still need to work out details: you are in a small room, everyone else is in their own room. In each room is a ball that auto respawns. ball_accel is 90 or someshit so it flies really fast when you hit it. Try to get as many balls in the zone. Everyone shares the same hoop though, so you gotta shoot the balls out of the window of the room *Onslaught -- There's an onslaught server already running (no one plays it though even though its awesome). There are 2 teams, (this is like fort) and each team takes a turn to either attack or defend their zone . For example, the server says: Blue team attack, yellow team defend. And all the blues try to capture the yellow's base, while the blue's base cannot be captured (prevented on the server) I have the script for this. *Hold the flag -- Become the prime hunter by grabbing the flag and keep it for as long as you can while gaining points. Everyone else tries to kill you to get it. * Sumo -- regular sumo for tards * MCP Attack -- [from the wiki] game mode is based off the final scene from the movie TRON. The goal of the red team (the MCP Warrior Elite) is to defend the MCP (slow rotating red zone) while the goal of the blue team (the Video Warriors) is to try to conquer it as a zone. The MCP Warrior Elite can not be killed by ordinary means as they can drive through walls. Upon the Video Warriors conquering the MCP zone, it turns blue and kills off the MCP Warrior Elite. (there is a server of this already running, Imma steal the script ) *Christians vs Satanists -- game mode relies on three teams: Satanists (played by humans), Christians (also human), and God (played by AI). The God team CANNOT be killed, and any attempt will result in the death of the offender. The Christian team loses points for killing. Their goal is to stay close to players from the God team such that any Satanists attempting to harm them get smitten by God. Satanists mostly play as usual, being careful not to get in God's way (again, script already is written, just gotta steal it ) * DF -- an equal chance of one of the following DF picked for this mode (Loose, HR (tight), submarine, nano, cockpit view, default arma settings)
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Post by dukevin on Oct 17, 2010 1:29:56 GMT -5
min_flags_home: minimum number of flags that must be home in order (try a bunch of flags that you have to return to base whith home drop ) _ cycle_rubber_wall_shrink 70: drive through own walls _ game idea: Something like doctors and patients. Kinda like a 2 team relay, rubber is constantly filling up, but if you hit cycle walls, you recover. Try to make the journey to the finish
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Post by therealdamien on Nov 10, 2010 23:17:35 GMT -5
some type of race with teleports and obstacles
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Post by Vibe on Nov 12, 2010 17:14:27 GMT -5
already in the works I think
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