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Post by slyfoxx on May 24, 2011 14:47:36 GMT -5
Here's video's about the new update
my personal favorite ^^^
Official trailer from notch.
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Post by slyfoxx on May 24, 2011 15:42:55 GMT -5
Here's the changes so far 1.6:
+ Added Nether support to multiplayer + Added craftable maps + Added hatches + Added tall grass in some biomes + Mushrooms now spreads (very) slowly + Added server property view-distance. Sets the radius of terrain updates (in chunks) to send to the players. Range 3-15, default 10.
* It’s no longer possible to build solid blocks on the top layer of the maps (sorry!) * Players stuck in walls will slide towards the nearest gap if there is one * Made booster tracks speedier * Severely nerfed fire so it spread slower, and doesn’t spread infinitely * Seeds are now found in tall grass, using a hoe on the ground no longer works * Blocks destroyed by other players in multiplayer now shows the breaking block particle effect * Activated dispensers make sounds and trigger particles in multiplayer * Doors make sound for other players in multiplayer * The record player now supports more than 15 different songs
* Fixed running out of memory corrupting the current level * Fixed the side textures of grass getting extra dark when mining them * Fixed anaglyph 3d rendering mode having severe visual bugs * Fixed the crash screen vanishing immediately * Fixed not being able to target blocks when at x or z pos 1000 * Fixed the achievements screen messing up the sky color * Fixed saving while sneaking dropping the player through the ground * Fixed a system clock change messing up the game speed * Fixed rain sounds not playing with fast graphics enabled * Fixed hair and cloaks being rendered in the wrong locations on sneaking players * Fixed the attack/swing animation not being applied to the armor layer * Fixed player rotation not being loaded correctly when loading a saved game * Fixed arrow physics, making them not get stuck midair when you open a door * Fixed arrows hitting reeds, portals, and other non-solid blocks * Fixed keybindings not getting saved properly under certain conditions * Fixed the player not being able to sneak off lowered blocks like cacti * Fixed a bug where the player could mine without swinging their arm * Fixed boats placed on snow being placed too far up * Fixed submerged boats rising very very fast * Fixed sand dropping onto boats getting stuck in a falling animation * Fixed a game crash when riding a vehicle or animal into the nether * Fixed falling while riding not dealing damage to the rider * Fixed buttons and levers too close to the player being impossible to use * Fixed dispensers shooting through walls * Fixed fire hurting through wall corners * Fixed entities reaching water through wall corners * Fixed placing doors next to cacti creating half-doors * Fixed buttons and levers being placeable on leaves in “fast graphics” mode * Fixed furnaces and dispensers not dropping their contents when destroyed * Fixed dispensers biasing later slots * Fixed farmland taking too long to dig * Fixed tilling below some blocks being possible * Fixed tilling the underside of blocks somehow working * Fixed fences and stairs sometimes becoming invisible * Fixed walking on top of fences not producing step sounds * Fixed fire sometimes existing mid-air as an invisible block of pain * Fixed fences and wooden stairs not being flammable * Fixed fire effect on burning entities sometimes getting rendered in the wrong location * Fixed fishing rod rendering being a bit lacking * Fixed fishing rods being stackable * Fixed mining glass hiding the clouds behind the glass * Fixed rain falling through liquids * Fixed items in glass blocks not getting ejected properly * Fixed water interacting strangely with glass * Fixed glass not blocking rain sound * Fixed fences and signs preventing grass from growing * Fixed rain and snow being incorrectly lit * Fixed grass staying alive below stair blocks * Fixed the achievement screen not pausing the game * Fixed some screens breaking the sky tint color * Fixed fullscreen mode switching causing mouse issues and screen closes * Fixed chat messages surviving through game switches * Fixed ice so it regenerates regardless of whether it’s snowing or not * Fixed rain falling too slowly * Fixed levers being placeable on weird locations * Fixed floor levers sometimes not delivering a signal downwards * Fixed floor levers sometimes not being removed when the floor is removed * Fixed rail tiles sometimes not properly connecting to a new neighbor * Fixed minecarts next to each other causing extreme velocities (sorry!) * Fixed wolves not following their owner if the name has different caps * Fixed creepers retaining charge level when they can’t see their target * Fixed dying in the nether spawning new portals * “Fixed” beds in the nether * Fixed inventory acting weird when portaling by making the portal close all screens * Fixed wooden pressure plates being mined with pickaxes * Fixed redstone repeaters having the wrong particles * Fixed saplings being plantable through snow onto non-grass blocks * Fixed ore density varying per quadrant from the center of the world * Fixed dispenser graphics being one pixel off. ONE PIXEL!!! * Fixed mushrooms spawning everywhere during nights * Fixed animals only spawning near light during the night * Fixed the multiplayer join screen input field being too short * Fixed IPv6 addresses being parsed wrongly. To connect to a specific port in IPv6, use the format [1234:567::1]:25565 * Fixed network packets being sent unbuffered, causing huge amounts of packets being sent * Fixed entity positions going out of synch sometimes. They get re-synched every 20 seconds now. * Fixed inventory icons not animating after being picked up in multiplayer * Fixed mushroom soup not leaving a bowl in multiplayer * Fixed entities above the map height limit becoming invisible * Fixed healing not flashing the health bar in multiplayer * Fixed arrows being animated really strangely in multiplayer * Fixed arrows triggering too many entity move updates in multiplayer * Fixed the compass not pointing at the spawn location in multiplayer * Fixed fires being impossible to put out in multiplayer * Fixed record players spawning client-side fake records in multiplayer * Fixed records not playing for other players in multiplayer * Fixed players spawning in the wrong location and quickly lerping to the correct location * Fixed monsters not being visible for players with their difficulty set to peaceful * Fixed pigs getting hit by lightning in multiplayer spawning client-side zombie pigmen * Fixed loads of exploding tnt generating way too many particles, possibly crashing the client * Fixed bonemeal use in multiplayer sometimes spawning fake client-side trees * Fixed saplings sometimes spawning trees client-side in multiplayer * Fixed weather sometimes changing client-side in multiplayer * Fixed grasscolor.png and foliagecolor.png not being read from texture packs * Fixed stats getting saved to different files in offline mode if the caps in the player name differ from the true spelling
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Post by iNoob on May 24, 2011 17:25:59 GMT -5
Wow looks like a lot of shit got fixed.
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Post by iNoob on May 24, 2011 17:30:35 GMT -5
Another thing. What's "+ Added hatches"? o.0 And they decided not to implement the pistons mod after all
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Post by slyfoxx on May 24, 2011 20:09:44 GMT -5
They said thats been delayed to 1.7 or 1.8 :/ and a hatch is an axe irl, but it might be the kind of hatch like in a door henge, guess we'll find out tomorrow.
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Post by iNoob on May 26, 2011 1:09:03 GMT -5
Gayyyyy. I was really looking forward for the creations creative people would do with that mod. ;p
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Post by slyfoxx on May 26, 2011 13:50:35 GMT -5
Updated the original post
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Post by slyfoxx on May 26, 2011 13:53:59 GMT -5
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Post by slyfoxx on May 28, 2011 15:51:55 GMT -5
Changes in 1.6.5:
* Tweaked the connection reading code a lot. Hopefully this helps. * Changed the “limit framerate” option to a “framerate cap” option. * Added “Advanced OpenGL” again * Players riding anything or sleeping in anything will stop doing so when they leave the game now * Removed the minecraft version number from the main game window. It’s still available in the title screen * Fixed some entities appearing to fall through the ground repeatedly in multiplayer (some might still do so) * Fixed the server sometimes thinking the player hit a corner when walking when they didn’t * Fixed dropped damaged items vanishing after a single use after being picked up * Fixed dropped items not getting ejected from blocks properly * Fixed the achievements window rendering some graphics outside the clip window * Fixed players saving while sneaking being loaded too high up * Fixed shift+click transferring items causing a crash when the target container is full * Fixed lighting updates sometimes not happening correctly * Fixed the players health appearing to be full when entering/exiting the nether * Fixed a couple of instances where beds would act strange in multiplayer, primarily the “already occupied” bug
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Post by iNoob on May 31, 2011 8:09:53 GMT -5
Minecraft Beta 1.6.6
Unless there are any emergency things to fix, I won’t do any more updates before 1.7. Going to E3 on Saturday.
I will be bringing my laptop to do some development, but I won’t be able to do much testing.
ONWARDS TO THE ADVENTURE UPDATE! *holds up sword, poses dramatically*
1.6.6:
+ Added a new use for bonemeal * Changed the material of glowstone from “glass” to “stone”. This means you need a pickaxe to get resources from it * Made glowstone drop more loot * Made the recipe sizes for creating cloth blocks and glowstone blocks smaller (2x2 instead of 3x3) * Re-introduced unlimited FPS, renamed the option again * Fixed beds not working very well at all in SMP * Fixed destroying a boat spawning the player too low, causing them to sometimes fall through the ground * Boats float up to the surface quicker * Boats falling down into water lose their vertical momentum very fast * Removed Herobrine
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