Post by Who? on Sept 9, 2010 17:59:26 GMT -5
TRAPPING
Effective trapping is essential in DF. In DF there are really only two ways to trap. On the open grid (trying to catch your opponent by wrapping them up in your wall) or Trapping against the wall (setting traps for your opponent to get caught in along a players wall. There are many types of traps, but before you become familiar with them you should learn the basics. Here they are:
You need the extra turn when doing the corner trap to avoid stabbing. If you can do this without touching, it will create a false path that is essentially a dead end. If your opponent goes in, it may result in a kill. Remember, the closer you get to perfectly matching the corner, the better your trap will be. This technique is achieved through time and patience. There are many various types of this technique that I will go into in the advanced guide, but for now just try and master this simple one. Remember that smaller is better, but touching or stabbing is a no-no.
*Big thanks to Mew for helping me with this. *
Contents:
Intro
Rules
Trapping
Escaping
iNoob's Tips To Becoming A Pro
BONUS: nyx's Intro To DF
Effective trapping is essential in DF. In DF there are really only two ways to trap. On the open grid (trying to catch your opponent by wrapping them up in your wall) or Trapping against the wall (setting traps for your opponent to get caught in along a players wall. There are many types of traps, but before you become familiar with them you should learn the basics. Here they are:
- FOLLOW THE WALL: The first thing you should learn when trapping is to effectively trace a wall without touching it. When your opponent is caught between you and another wall (not the outside wall) you should do your best to copy the wall your trapping against without touching it. The better you get at this, the better your tapping will be
- FALSE PATHS (THE HOOK): When tracing a wall you will most likely not kill your opponent unless you set traps. The first and most basic trap is the false path. This technique can morph into much more advanced traps, but in my opinion, a simple hook is very easy once you get the hang of it. A hook is an L shaped trap that is intended to catch your opponent. It's created by pressing one key in one direction, double binding in the same direction, then pressing the opposite direction (i.e. right, double right, left). There are other types of hooks but this one is the easiest. This can be done on the open grid, but to use it as a simple false path you will have to do it at an outside corner when your opponent is following. When you come to the corner, go passed it a little bit, make the turn, then double bind back down your path. Quickly double bind again in the opposite direction to turn your bike back around (i.e. right, double right, double left).
Here is an example:
You need the extra turn when doing the corner trap to avoid stabbing. If you can do this without touching, it will create a false path that is essentially a dead end. If your opponent goes in, it may result in a kill. Remember, the closer you get to perfectly matching the corner, the better your trap will be. This technique is achieved through time and patience. There are many various types of this technique that I will go into in the advanced guide, but for now just try and master this simple one. Remember that smaller is better, but touching or stabbing is a no-no.
*Big thanks to Mew for helping me with this. *
Contents:
Intro
Rules
Trapping
Escaping
iNoob's Tips To Becoming A Pro
BONUS: nyx's Intro To DF